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LOGO is a natural follow on from BeeBots and 'robot' role play activities.
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MSW LOGO - a free LOGO programming environment from Microsoft.
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As you have mentioned in your review, there a very few differences, but this document lists each of them in detail. The guide explains the differences that readers of the book will experience when using Stencyl 2.2 (the latest free version of Stencyl). I'm pleased to advise that I have written an accompanying 'conversion' guide for users of Stencyl 2.2, which you can download from the Stencyl forums: /index.php?topic=23398.0 I'm delighted that you have found the book to be helpful as a classroom resource. As the author of "Learning Stencyl 3.x Game Development: Beginner's Guide", I'd like to thank you for taking the time to write this review. And I highly recommend adding " Learning Stencyl 3.x Game Development: Beginner's Guide" to your personal or classroom library. If you are teaching Game Design in your classroom, you need to consider adding Stencyl to your application library. In the end, I'm not only excited to teach Stencyl this year but also to start developing some of my own epistemic games for my classroom and my colleagues! Finally, it's time to " Have a Go, Hero". Then, we review in the " What just Happened?" section.
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Next, it's " Time for Action", which is a step by step tutorial of how to apply this particular skill in your game. There's a hook, where we look at what we'll be doing and why, often identifying a problem in the game we're developing along with the book. Each section is set up like a well planned lesson.
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We won't stop with just the basics in place- we're going all the way, right through to including many of the important features that we would expect to find in a professional production! (Learning Stencyl 3.x Game Development Beginner's Guide (Kindle Locations 500-503). We're going to start with a blank screen and, before we reach the end of the book, we'll have developed a complete game, ready for publishing. Guide you through learning the essential skills that are required to create your own video games without knowing how to write computer code. What have you tried? Hmm, perhaps you could Google it."

I think that they were starting to see through my Socrative responses, "That is a problem. My students would ask me questions, and I would feel clueless. I had done the crash course and watched plenty of YouTube Videos. It has still managed to elude me up to this point. I've been using Stencyl, off and on, with students for two years now. This is a great book for teachers who want to do more with game design and development in their classroom, but aren't that well versed with coding and programming. I've spent some enjoyable moments over the last two weeks working through Packt Publishing's " Learning Stencyl 3.x Game Development: Beginner's Guide", by Innes Borkwood.
